CSGO 2020/02/24 Update 更新日誌 自定義外觀 UI MISC項目改動 Studio Breach地圖調整

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Alex

一般會員 (Lv.10)
2017/10/27
266
13
18
原文:https://blog.counter-strike.net/index.php/category/updates/
發布時間:2/24

[ AGENTS ]
– Introducing patches – new customization items which can be applied to any agents you own. Once applied, patches can be removed but not recovered.
–引入飾品–可應用於您擁有的任何的自定義角色外觀。使用後,可以刪除飾品,但無法恢復。

– Added support for shuffling equipped agents in their loadout slots.
–增加了對在其裝入插槽中改組配備的代理的支持。

[ UI ]
– Added equipped agent to buy menu.
–添加裝備精良的代理商購買菜單。

– Moved display of item purchasability to the buy wheel.
–將商品可購買性的顯示移至購買輪。

– Bringing up the buy menu will now center the mouse pointer to the middle of the buy wheel.
–現在出現購買菜單,將鼠標指針居中在購買輪的中間。

– Added localization support for position of the currency symbol for in-game prices.
–增加了對遊戲內價格中貨幣符號位置的本地化支持。

– Added support for editing and previewing crosshair in the game options.
–在遊戲選項中增加了對編輯和預覽十字線的支持。

– Added support for sharing and importing crosshair sharing codes.
–增加了對共享和導入十字線共享代碼的支持。


[ MAPS ]
– Breach:
— Fixed a bomb stuck spot in mid
-修正了中路炸彈卡住的地方

— Fixed long A Wingman clip not working
-修復了A long Wingman剪輯不起作用

— Added additional clipping to mid staircase
-在中路樓梯處添加了其他剪輯

— Minor visual fixes
—較小的視覺修復

— Prevented guns from clipping through the door near A site window.
—防止槍支穿過A炸點窗口附近的門。

— Clipped the sign on A-long, preventing players (and the bomb) from reaching the top of it.
—裁切A-long上的符號,以防止玩家(和炸彈)到達其頂部。

— Improved clipping in several areas.
—在多個方面改進了剪輯。


– Studio:
– Improved clipping and geometry around A site.
–改進了A炸點周圍的裁剪和幾何形狀。

– Removed upper window unplayable area above B site.
–刪除了B炸點上方的上部窗口無法播放區域。

– Fixed players not taking damage from bomb detonation.
–修正了玩家不受到炸彈爆炸傷害的問題。

– Improved clipping across the map.
–改進了整個地圖的裁剪。

– Fixed bomb-stuck spots.
–修復了炸彈卡住的地方。

– Fixed an issue with players boosting out of the map.
–修復了玩家在地圖上加註的問題。

– Improved visuals of CT / T Streets
–改善CT / T街的視覺效果

– Added bomb target decals to each site.
–向每個站點添加了炸彈目標貼花。

[ MISC ]
– AWP crouching movement acceleration is now constant and will not spike after firing a shot.
– AWP蹲伏運動的加速度現在保持恆定,並且在開槍後不會突然增加。

– Increased competitive max fps limit to 400 to support higher refresh rate monitors.
–將競爭性最大fps限制增加到400,以支持更高的刷新率監視器。

– Fixed a transform matrix bug when navblocker was instanced via rotated point templates.
–修復了通過旋轉點模板實例化navblocker時的轉換矩陣錯誤。

– Fixed an underwater rendering crash on OSX.
–修復了OSX上的水下渲染崩潰的問題。
 
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