CSGO 2019/03/13 Update 更新日誌 經濟系統調整 部分武器數值調整 2地圖改動等

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Alex

一般會員 (Lv.10)
2017/10/27
266
13
18
原文:https://blog.counter-strike.net/index.php/category/updates/
發布時間:3/13

[GAMEPLAY]
Adjusted round loss bonuses with the goal of reducing a negative feedback loop following streaks of losses.
調整回合戰敗方每輪的經濟,旨在减少連敗帶來的負面影響
– Round loss bonuses are now based on the count of a team’s round losses. The count increases by one after every loss, and decreases by one after every win (minimum 0).
- 現在,賠償總額是基於隊伍損失回合的數量。每次回合戰敗後計數增加1,每次獲勝後減少1(最小0)。
— With 0 Losses: $1400 0回合戰敗:1400美元
— With 1 Loss: $1900 1回合戰敗:1900美元
— With 2 Losses: $2400 2回合戰敗:2400美元
— With 3 Losses: $2900 3回合戰敗:2900美元
— With 4+ Losses: $3400 4以上回合戰敗:3400美元 (連輸5回合以上)

– Previously, a win would reset the round loss bonus. Now, a win reduces the loss counter by one.
- 之前,勝利將重置回合戰敗金額(1400)。現在,勝利減少一個損失計數器。

– Teams still begin the half with a loss count of 1.
- 半場後損失計數仍以1次開始。

– This is enabled by default and can be controlled using the mp_consecutive_loss_aversion server setting.
- 默認情況下啟用此選項,可以使用mp_consecutive_loss_aversion服務器設置進行控制。

– The round loss bonus is still limited to mp_consecutive_loss_max multiplied by cash_team_winner_bonus_consecutive_rounds.
- 圓損獎金仍限於mp_consecutive_loss_max乘以cash_team_winner_bonus_consecutive_rounds。

– Added flashbang assists for players who successfully flash an enemy which then gets killed by another player. Players who threw the flashbang will get an assist callout in the death notice. However if another player inflicted >40 damage to the victim for the assist, the flashbang assist player will not get the callout.
- 為成功致盲敵人然後被其他玩家殺死的玩家增加了閃光彈助攻。投擲閃光彈的玩家將在極殺通知中獲得助攻標註。但是,如果另一位玩家對受害者造成> 40傷害,則投擲閃光彈的玩家將無法獲得助攻。

– AUG
— Now that players have had an opportunity to learn to love the AUG, returning the weapon to its original price of $3300.
- 玩家先前已有機會學會了解AUG,將武器歸還原價3300美元。

– M4A1-S
— The M4A1-S now holds 25 bullets in the magazine, and has 75 in reserve.
- M4A1-S現在在彈匣中裝有25發子彈,有75個預備彈。 (20/60>>25/75)

– Shotguns
- 霰彈槍
— Price reduction for some shotguns: Nova ($1050), Sawed-Off ($1100), Mag7 ($1300).
- 一些霰彈槍降價:Nova(1200美元>1050美元),Sawed-Off(1500美元>1100美元),Mag7(1700美元>1300美元)。

— Nova penetration increased to 1.
- Nova穿透增加到1。
— Sawed-Off range increased to 1400.
- Sawed-Off範圍增加到1400。

— Single shell shotguns in the middle of their reload sequence will no longer automatically continue to reload after a player holsters and deploys them.
-在玩家切槍後 於裝彈彈藥中的單殼霰彈槍不會繼續裝填子彈。

– Fixed a bug that prevented C4 or enemies seen through open doors from showing up on the radar.
- 修正了一個阻止C4或通過打開的門看到的敵人出現在雷達上的錯誤。

– Fixed a rare bug where a C4 bomb reset trigger could reset the bomb to a position that was not on the ground.
- 修正了一個罕見的錯誤,C4炸彈重置觸發器可以將炸彈重置到不在地面上的位置。



[PRISMA CASE]
– Introducing the Prisma Case, featuring 17 community-designed weapon finishes, and the Horizon Knives in Chroma finishes as rare special items.
- 介紹Prisma收藏,其中包括17種社群設計的武器飾面,以及罕見稀有特殊物品。

[ MISC ]
– New Loadout Shuffle feature is available in the inventory. Choose to shuffle any number of your weapons or music kits and a random one will be equipped each map.
- 清單中提供了新的Loadout Shuffle功能。選擇隨機播放任意數量的武器或音樂包,每個地圖都會隨機配備一個。

– Several fixes for the ‘Clean Names’ communication setting.
- “清潔名稱”通信設置的幾個修復程序。

– Renamed workshop workbench setting to ‘Side View’.
- 將工作坊設置重命名為“側視圖”。

– Removed visual artifacts on a few image assets.
- 刪除了一些圖像資源上的可視化工件。

[ MAPS ]

Canals:
– reduced number of routes around bombsite B
- 減少炸彈B周圍的路線數量

– moved bombsite B inside the palace
- 炸彈B點移至宮殿內

– added a door from center stairs to courtyard platform
- 從中央樓梯到庭院平台增加了一扇門

– made it possible to jump up to B bridge from scaffold
- 可以從腳手架跳到B橋

– new radar map style
- 新的雷達地圖樣式

Vertigo:
– Thank you to all the diligent players that continued testing Bombsite B
- 感謝所有繼續測試Bombsite B的勤奮玩家

– Blocked runboost from T spawn to Bombsite B (will still be possible in B site configuration)
- 阻止從T spawn到Bombsite B的runboost(在B站點配置中仍然可以)

– Obstructed boost from top of floodlight in back of A
- 從A背面的泛光燈頂部受阻

– Changed layout of back of A site, made entrance onto site a regular doorway, added half-wall in front of scaffolding
- 改變了A站點背面的佈局,使得進入現場的常規門口,在腳手架前增加了半壁

– Added usable door in mid towards bombsite B
- 在朝向炸彈B的中間增加了可用的門

– Simplified collision model of support jack
- 支持插孔的簡化碰撞模型

– Fixed unintended boost on scaffolding on A ramp
- 修正了A斜坡上腳手架的無意識提升

– Made boostable concrete mold by A site slightly larger
- 由A位置稍大的可增強混凝土模具製成

– Improved clipping inside elevator shaft
- 改善電梯井內的夾持

Community maps:
社群地圖:
– Updated radar for Abbey and Biome
- 更新了Abbey和Biome的雷達
 
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