更新 2020/08/06 Update更新日誌 新箱子 地圖改動

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Alex

優良會員
2017/10/27
280
15
18
原文:https://blog.counter-strike.net/index.php/category/updates/
發布時間:8/06

[ FRACTURE CASE ]
– Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.
–引入骨摺盒,其中包括來自17位社區藝術家設計的武器飾面的設計,以及破碎的網刀作為稀有特殊物品。

[ MISC ]
– Updated main menu movie for Mutiny.
–更新了Mutiny的主菜單電影。

– Fixed several exploits related to VPK tampering.
–修復了一些與VPK篡改相關的漏洞。

– The -untrusted launch option is no longer supported
–不再支持-untrusted啟動選項

[ NETWORKING ]
– Multiple improvements to SDR networking protocol:
– SDR網絡協議的多項改進:

— Improved SDR routing selection logic
—改進的SDR路由選擇邏輯

— Fixed SDR networking sessions to not be reused after expiration
-修復了過期後無法重用的SDR網絡會話

— Improved stability
—提高了穩定性

[ MAPS ]
Anubis
– Fixed some clipping, z fighting, invisible surface bugs
–修復了一些剪裁,z打鬥,表面不可見的錯誤

– Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
-修正了能夠通過橋附近的牆壁發現敵人的問題。 (感謝Chaelin!)

– Removed palm tree shadow at bridge
–去除了橋上的棕櫚樹陰影

– Fixed wallbang at B main route
–在B主幹道上固定了圍牆

– Fixed weapons falling through stairs and other parts of the floor.
–固定武器從樓梯和地板的其他部位掉落。

– Re-added the grenade windows to B.
–將手榴彈窗口重新添加到B。

– New skin for double door at middle.
–中間雙門的新蒙皮。

– Various minor fixes.
–各種較小的修復程序。

Mutiny
Optimization:
– Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
–在地圖的所有區域中的性能都有顯著改善(感謝Joaokaka1998進行測試!)

– Adjusted fade distances to improve performance
–調整淡入淡出距離以提高性能

– Added more hint/skip brushes to separate certain visleaves
–添加了更多提示/跳過畫筆以分隔某些內臟

– Added ivy models to prop combine to increase performance when multiple are rendered at once
–添加了常春藤模型以支持組合,以在一次渲染多個對象時提高性能

Gameplay:
– Lowered part of the wall on A Site
–在A Site上降低牆的一部分

– Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
–將上部T到A處的岩層修改為磚牆,以提高能見度和手榴彈潛力

– Added cover at mid to B connector
–在B連接器的中部增加了蓋子

– Removed cover at exit of mid to A connector
–拆除了中號至A型連接器出口的蓋子

– Removed cover at Side Path near the back of A Site
–刪除了站點背面附近的側面路徑的蓋子

– Adjusted position of cover at Catwalk
–調整了走秀的遮蓋位置

– Adjusted position of cover at T to A Lower
–將蓋子在T的位置調整到A較低

– Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
–將A Clip周圍的天花板剪裁高度提高,並將CT提升至A,使玩家可以在A Site上穿牆

– Raised height of ceiling clipping around CT entrance to B
– B的CT入口周圍的天花板夾的升高高度

– Adjusted deathmatch spawn position near A Site
–調整了死亡競賽在A Site附近的生成位置

Misc:
– Adjusted environment lighting to give a better visual contrast
–調整環境照明以提供更好的視覺對比度

– Fixed flickering of multiple bush props across the map
–修正了地圖上多個灌木叢道具的閃爍

– Removed shadows for some foliage models, such as those seen at The Squid building
–刪除了某些樹葉模型的陰影,例如在The Squid大樓中看到的陰影

– Fixed missing textures on various displacements around the map
–修復了地圖周圍各種位移缺少的紋理

– Fixed various floating models around the map (windows, lamps, etc.)
–修復了地圖周圍的各種浮動模型(窗戶,燈等)

– Improved clipping of wooden pillars at Dock
–改進了碼頭木支柱的固定

– Tweaked clipping around rock at T to A Upper
–調整了從T到A的岩石周圍的剪裁

– Fixed numerous bomb stuck spots (thanks Joaokaka1998!)
–修復了許多炸彈卡住的地方(感謝Joaokaka1998!)

– Bomb now teleports back to dry land if player drops it while stood on the small boat
–如果玩家站在小船上拋下炸彈,炸彈現在會傳送回乾地

– Added multiple bomb reset triggers around A Site, B Site and Dock
–在A炸點,B炸點和碼頭附近添加了多個炸彈重置觸發器

– Fixed incorrectly rotated tarp model at Dock
–修復了Dock上錯誤旋轉的防水布模型

– Removed foliage on A Site wall
–移除了站點牆上的樹葉

– Modified treasure map in T spawn ship to have a more accurate name applied to it
–修改了T派生船中的藏寶圖,為其應用了更準確的名稱

– Updated overview
–更新的概述

Swamp
Main changes:
– Swamp has now great FPS
–沼澤現在擁有出色的FPS

– Replaced water material
–更換水材料

– Made it brighter in some areas
–使某些區域變亮

– Updated radar
–更新的雷達

– Fixed some more clipping
–修復了一些剪裁

Middle:
– Closed the corner near the old saw blades by the backroom
–在後台關閉靠近舊鋸片的角落

– Made recess in wall at T-entrance
–在T形入口處在壁上製成凹槽

B-site:
– Made brighter background in corner near T-entrance
–在T入口附近的角落製作了更明亮的背景

T-spawn:
– Closed a gap where a weapon could fall in between
–縮小了武器之間可能掉落的間隙
 


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