更新 2020/08/06 Update更新日誌 新箱子 地圖改動

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– Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.

[ MISC ]
– Updated main menu movie for Mutiny.

– Fixed several exploits related to VPK tampering.

– The -untrusted launch option is no longer supported

– Multiple improvements to SDR networking protocol:
– SDR網絡協議的多項改進:

— Improved SDR routing selection logic

— Fixed SDR networking sessions to not be reused after expiration

— Improved stability

[ MAPS ]
– Fixed some clipping, z fighting, invisible surface bugs

– Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
-修正了能夠通過橋附近的牆壁發現敵人的問題。 (感謝Chaelin!)

– Removed palm tree shadow at bridge

– Fixed wallbang at B main route

– Fixed weapons falling through stairs and other parts of the floor.

– Re-added the grenade windows to B.

– New skin for double door at middle.

– Various minor fixes.

– Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)

– Adjusted fade distances to improve performance

– Added more hint/skip brushes to separate certain visleaves

– Added ivy models to prop combine to increase performance when multiple are rendered at once

– Lowered part of the wall on A Site
–在A Site上降低牆的一部分

– Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential

– Added cover at mid to B connector

– Removed cover at exit of mid to A connector

– Removed cover at Side Path near the back of A Site

– Adjusted position of cover at Catwalk

– Adjusted position of cover at T to A Lower

– Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
–將A Clip周圍的天花板剪裁高度提高,並將CT提升至A,使玩家可以在A Site上穿牆

– Raised height of ceiling clipping around CT entrance to B
– B的CT入口周圍的天花板夾的升高高度

– Adjusted deathmatch spawn position near A Site
–調整了死亡競賽在A Site附近的生成位置

– Adjusted environment lighting to give a better visual contrast

– Fixed flickering of multiple bush props across the map

– Removed shadows for some foliage models, such as those seen at The Squid building
–刪除了某些樹葉模型的陰影,例如在The Squid大樓中看到的陰影

– Fixed missing textures on various displacements around the map

– Fixed various floating models around the map (windows, lamps, etc.)

– Improved clipping of wooden pillars at Dock

– Tweaked clipping around rock at T to A Upper

– Fixed numerous bomb stuck spots (thanks Joaokaka1998!)

– Bomb now teleports back to dry land if player drops it while stood on the small boat

– Added multiple bomb reset triggers around A Site, B Site and Dock

– Fixed incorrectly rotated tarp model at Dock

– Removed foliage on A Site wall

– Modified treasure map in T spawn ship to have a more accurate name applied to it

– Updated overview

Main changes:
– Swamp has now great FPS

– Replaced water material

– Made it brighter in some areas

– Updated radar

– Fixed some more clipping

– Closed the corner near the old saw blades by the backroom

– Made recess in wall at T-entrance

– Made brighter background in corner near T-entrance

– Closed a gap where a weapon could fall in between

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