CSGO 2020/07/27 Update更新日誌 2地圖改動

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Alex

一般會員 (Lv.10)
2017/10/27
266
13
18
原文:https://blog.counter-strike.net/index.php/category/updates/
發布時間:7/27

[MISC]
– Optimized platform shader files and sound configuration files to be packed inside compressed VPK files.
–將優化的平台著色器文件和聲音配置文件打包到壓縮的VPK文件中。

[MAPS]
Mutiny
-Fixed various bird-related bugs
-修復了各種鳥類相關的錯誤

-Opened up corner at Dirt Road near CT Spawn
-在CT出生點附近的土路開闢角落

-Fixed bomb getting stuck on the small boat
-修復炸彈卡在小船上

-Improved FPS for low/medium shader
-改進FPS,適用於中低顯示器

-Improved optimisation throughout the map
-改進了整個地圖的優化

-Opened up T to B Upper ceiling to allow for grenade usage
-從T到B Upper開放使用手榴彈

-Fixed one way wallbang on B Site
-修復了在B炸點的way wallbang

-Fixed rendering issue at the top of B Site building
-修復了B炸點頂部的渲染問題

-Added fade distance to most small props
-增加了大多數小型道具的褪色距離

-Altered some deathmatch spawn positions
-改變了一些死亡競賽的生成位置

-Replaced rocks with flowers by the stairs at CT to A
-在CT到A處的樓梯上放滿鮮花的岩石

-Removed foliage in various locations for improved visibility
-在各個位置去除了樹葉,以提高可見度

-Fixed boost spot at elevator near A
-在A附近的電梯處固定提升點

-Fixed hidden bomb plant underneath stones on A Site
-在A Site的石頭下面固定了隱藏的炸彈工廠

-Fixed floating church pillars
-固定的浮動教堂的支柱

-Fixed misaligned stone tiles in T Spawn
-修復了TS出生點中未對齊的石磚

-Fixed misaligned textures on church
-修復教堂上未對齊的紋理

-Improved clipping at various places
-改進了在各個地方的剪輯

-Improved grenade clipping at various places
-改進了在各個地方的手榴彈剪輯

-Updated Overview
-更新的概述

Swamp
Main changes:
– Performance boost in some areas (2-5%)
–某些地區的績效提高(2-5%)

– Alligator and frog sounds are lower, less disturbing
–揚子鱷和青蛙的聲音調低,干擾較小

A-site:
– Made brighter background near fence on A-long (CT side)
–在A-long的柵欄附近(CT側)使背景更亮

– Made one of the red plywood covers smaller on A-long (T side)
–將紅色膠合板蓋中的一個在A-long(T側)較小

– Made the A-short room brighter and also made it easier for T to peek angles on entrance
–使A-short更明亮,也使T更加容易窺視入口

– Closed gap in CT-spawn where players could boost and peek A-long
–縮小了CT生成中的差距,玩家可以提升並偷看 A-long

Middle:
– Added wood cover under CW so players can’t peek straight down to A-short entrance (T side)
–在順時針下方增加了木蓋,因此玩家無法直視A-short入口(T面)

– Removed a pallet where a player could jump and get stuck
–移除了一個托盤,玩家可能會跳下並卡住

B-site:
– Improved balance around bombsite
–改善炸彈周圍的平衡

– Added clipping on crane
–增加了起重機的剪裁

– Added clipping on streetlight
–添加了對路燈的剪輯

– Added plywood cover on bombsite
–在炸彈現場增加了膠合板覆蓋物

– Removed some of the railing around bombsite for easier movement
–移除炸彈現場周圍的一些欄杆,以方便移動

– Added electrical box, fence and plywood close to B-entrance for less hiding spots
–在靠近B入口處增加了電箱,圍欄和膠合板,以減少隱藏點

– Added plywood in corner close to B-entrance for less hiding spots
–在靠近B入口的角落添加膠合板,以減少隱藏點

– Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)
–在 B-long的狙擊點周圍的水中添加了柵欄和膠合板,以便於觀察(CT側)
 
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