原文:https://blog.counter-strike.net/index.php/category/updates/
發布時間:7/23
[ TRUSTED MODE ]
– Trusted Mode is now the default launch mode for CS:GO.
–現在,“信任模式”是CS:GO的默認啟動模式。
— Previous Trusted Mode launch options have been deprecated.
—先前的“信任模式”啟動選項已被棄用。
— Instead, a new compatibility launch option “-allow_third_party_software” is provided to allow third party software to access the CS:GO game process.
—相反,提供了新的兼容性啟動選項“ -allow_third_party_software”,以允許第三方軟件訪問CS:GO遊戲進程。
– For more information about Trusted Mode please refer to the following Knowledge Base article:
–有關可信模式的更多信息,請參考以下知識庫文章:
https://support.steampowered.com/kb_article.php?ref=8835-KLXV-0292
[ MAPS ]
– Added Mutiny and Swamp to official matchmaking in Casual, Deathmatch, and Scrimmage game modes.
–在“休閒”,“死亡對戰”和“自由混戰”遊戲模式中,將“Mutiny 和 Swamp”2張地圖添加到了官方配對中。
– Chlorine and Jungle have been removed from official matchmaking.
– Chlorine 和 Jungle已從官方配對中移除。
[ GAMEPLAY ]
– Grenades now convey the correct amount of damage to teammates if thrown by another teammate who switched teams or disconnected.
–如果手榴彈被切換團隊或斷開聯繫的另一隊友拋出,則手榴彈現在會向其隊友傳達正確的傷害量。
– Decoy grenade explosions no longer damage teammates by default. (controlled via convar ff_damage_decoy_explosion)
–默認情況下,誘餌手榴彈爆炸不再傷害隊友。 (通過convar ff_damage_decoy_explosion控制)
[ MISC ]
– Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map.
–修復了bsp嵌入式模型的緩存規則,以允許在轉換到其他地圖時重新加載正確的模型。
– Capped view model backfaces on Desert Eagle.
–沙漠之鷹的上限視圖模型背面。
– Fixed workshop workbench texture regeneration on low shader quality GPU configurations.
–修復了低著色器質量的GPU配置上的車間工作台紋理再生。
– Minor adjustments to Danger Zone delivery drone behavior for Steam Workshop Danger Zone maps.
–對Steam Workshop危險區域貼圖的危險區域交付無人機行為進行了少量調整。
發布時間:7/23
[ TRUSTED MODE ]
– Trusted Mode is now the default launch mode for CS:GO.
–現在,“信任模式”是CS:GO的默認啟動模式。
— Previous Trusted Mode launch options have been deprecated.
—先前的“信任模式”啟動選項已被棄用。
— Instead, a new compatibility launch option “-allow_third_party_software” is provided to allow third party software to access the CS:GO game process.
—相反,提供了新的兼容性啟動選項“ -allow_third_party_software”,以允許第三方軟件訪問CS:GO遊戲進程。
– For more information about Trusted Mode please refer to the following Knowledge Base article:
–有關可信模式的更多信息,請參考以下知識庫文章:
https://support.steampowered.com/kb_article.php?ref=8835-KLXV-0292
[ MAPS ]
– Added Mutiny and Swamp to official matchmaking in Casual, Deathmatch, and Scrimmage game modes.
–在“休閒”,“死亡對戰”和“自由混戰”遊戲模式中,將“Mutiny 和 Swamp”2張地圖添加到了官方配對中。
– Chlorine and Jungle have been removed from official matchmaking.
– Chlorine 和 Jungle已從官方配對中移除。
[ GAMEPLAY ]
– Grenades now convey the correct amount of damage to teammates if thrown by another teammate who switched teams or disconnected.
–如果手榴彈被切換團隊或斷開聯繫的另一隊友拋出,則手榴彈現在會向其隊友傳達正確的傷害量。
– Decoy grenade explosions no longer damage teammates by default. (controlled via convar ff_damage_decoy_explosion)
–默認情況下,誘餌手榴彈爆炸不再傷害隊友。 (通過convar ff_damage_decoy_explosion控制)
[ MISC ]
– Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map.
–修復了bsp嵌入式模型的緩存規則,以允許在轉換到其他地圖時重新加載正確的模型。
– Capped view model backfaces on Desert Eagle.
–沙漠之鷹的上限視圖模型背面。
– Fixed workshop workbench texture regeneration on low shader quality GPU configurations.
–修復了低著色器質量的GPU配置上的車間工作台紋理再生。
– Minor adjustments to Danger Zone delivery drone behavior for Steam Workshop Danger Zone maps.
–對Steam Workshop危險區域貼圖的危險區域交付無人機行為進行了少量調整。
最後編輯: