原文:https://blog.counter-strike.net/index.php/category/updates/
發布時間:6/10
[GAMEPLAY]
– Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.
–添加了“增強播放器對比度”高級視頻設置,該設置提高了在低對比度情況下播放器的清晰度。
[AGENTS]
– Adjusted some agent textures for improved visibility.
–調整了一些座席紋理以提高可見性。
[MISC]
– Adjusted dropped C4 collision geometry.
–調整了掉落的C4碰撞幾何。
– Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
–修復了當無人機遭受燒毀損壞時,無人機相機卡住的問題。
– Added Desert Eagle shell eject event for last bullet fired.
–添加了最後發射的子彈的“沙漠之鷹”彈射事件。
[RENDERING]
– Minor texture streaming optimizations.
–較小的紋理流優化。
[MAPS]
Overpass:
– Removed large ivy-models near bathrooms by A site
–刪除了A炸點附近廁所的大型常春藤模型
– Removed thin windows in bathrooms by A site
– A炸點刪除了廁所中的薄窗戶
– Removed bicycle by picnic by A long
–移動A long的自行車和野餐區
– Brightened up connector tunnel
–連接通道變亮
– Brightened up T spawn
–提亮了T出生點
– Added nice stone trims
–添加了漂亮的石材裝飾
Dust2:
– Flipped B site doors
–翻轉B炸點門
– Simplified background when looking from B tunnels towards truck in mid
–從B隧道向卡車中間看時的簡化背景
– Changed fog start distance from 1000 to 512, changed max density from .2 to .4
–將霧開始距離從1000更改為512,最大密度從0.2更改為.4
– Raised windows by A site ramp to make characters stand out more
–通過A炸點坡道提升窗戶以使角色更加突出
Mirage:
– Removed trash pile at top of mid
–移除了中路頂部的垃圾堆
– Trimmed plant by T spawn, towards apartments
–由T出生點修剪植物,朝向公寓
– Boosted light in market window
–增強市場窗口中的光線
– Fixed silent dropdown bug from B site balcony
–修復了B炸點陽台上的無提示下拉錯誤
– Changed angle of ladder in ladder-room
–改變了梯子室的梯子角度
Inferno:
– Trimmed ivy by CT spawn towards A site arch
修改CT出生點至A炸點的通道
– Fixed CSM shadow from tower in mid
–修復了塔中的CSM陰影
Train:
– Added new train bumper model with flat top
–添加了帶有平頂的新型火車保險槓模型
Cache:
– Replaced ladder to sniper’s nest with a box
–用盒子代替了狙擊手巢的梯子
– Cleaned up several important angles. (Thanks LangeThorup!)
–清理了幾個重要的角度。 (感謝LangeThorup!)
– Added 1v1 Arenas
–添加了1v1競技場
– Replaced cargo containers with new model for improved performance
–用新型號替換了貨運集裝箱,以提高性能
– Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
–改善A主入口T的可見性(感謝Slender_CS!)
– Fixed unwanted/unintuitive wallbang in Mid Shed
–修復了中棚不必要的/不直觀的圍牆
– Subtle color tweaks
–微妙的色彩調整
– Various clipping fixes
–各種剪輯修復
– Optimizations
–優化
發布時間:6/10
[GAMEPLAY]
– Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.
–添加了“增強播放器對比度”高級視頻設置,該設置提高了在低對比度情況下播放器的清晰度。
[AGENTS]
– Adjusted some agent textures for improved visibility.
–調整了一些座席紋理以提高可見性。
[MISC]
– Adjusted dropped C4 collision geometry.
–調整了掉落的C4碰撞幾何。
– Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
–修復了當無人機遭受燒毀損壞時,無人機相機卡住的問題。
– Added Desert Eagle shell eject event for last bullet fired.
–添加了最後發射的子彈的“沙漠之鷹”彈射事件。
[RENDERING]
– Minor texture streaming optimizations.
–較小的紋理流優化。
[MAPS]
Overpass:
– Removed large ivy-models near bathrooms by A site
–刪除了A炸點附近廁所的大型常春藤模型
– Removed thin windows in bathrooms by A site
– A炸點刪除了廁所中的薄窗戶
– Removed bicycle by picnic by A long
–移動A long的自行車和野餐區
– Brightened up connector tunnel
–連接通道變亮
– Brightened up T spawn
–提亮了T出生點
– Added nice stone trims
–添加了漂亮的石材裝飾
Dust2:
– Flipped B site doors
–翻轉B炸點門
– Simplified background when looking from B tunnels towards truck in mid
–從B隧道向卡車中間看時的簡化背景
– Changed fog start distance from 1000 to 512, changed max density from .2 to .4
–將霧開始距離從1000更改為512,最大密度從0.2更改為.4
– Raised windows by A site ramp to make characters stand out more
–通過A炸點坡道提升窗戶以使角色更加突出
Mirage:
– Removed trash pile at top of mid
–移除了中路頂部的垃圾堆
– Trimmed plant by T spawn, towards apartments
–由T出生點修剪植物,朝向公寓
– Boosted light in market window
–增強市場窗口中的光線
– Fixed silent dropdown bug from B site balcony
–修復了B炸點陽台上的無提示下拉錯誤
– Changed angle of ladder in ladder-room
–改變了梯子室的梯子角度
Inferno:
– Trimmed ivy by CT spawn towards A site arch
修改CT出生點至A炸點的通道
– Fixed CSM shadow from tower in mid
–修復了塔中的CSM陰影
Train:
– Added new train bumper model with flat top
–添加了帶有平頂的新型火車保險槓模型
Cache:
– Replaced ladder to sniper’s nest with a box
–用盒子代替了狙擊手巢的梯子
– Cleaned up several important angles. (Thanks LangeThorup!)
–清理了幾個重要的角度。 (感謝LangeThorup!)
– Added 1v1 Arenas
–添加了1v1競技場
– Replaced cargo containers with new model for improved performance
–用新型號替換了貨運集裝箱,以提高性能
– Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
–改善A主入口T的可見性(感謝Slender_CS!)
– Fixed unwanted/unintuitive wallbang in Mid Shed
–修復了中棚不必要的/不直觀的圍牆
– Subtle color tweaks
–微妙的色彩調整
– Various clipping fixes
–各種剪輯修復
– Optimizations
–優化