原文:https://blog.counter-strike.net/index.php/category/updates/
發布時間:5/27
[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– 擊殺訊息現在顯示在所有遊戲模式中被C4爆炸殺死的玩家。
– Players that are frozen by game logic no longer take damage.
–被遊戲凍結的玩家不再受到傷害。
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
–玩家不太可能卡在空中榴彈上,現在蹲在另一名玩家的誘餌手榴彈上方時可以站起來。
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.
–當手榴彈扔到附近的玩家中時,手榴彈不太可能穿過門,而在玩家腳周圍的地面彈跳時,手榴彈的碰撞性得到改善。
[ RENDERING ]
[渲染]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
–調整了貼紙著色器,以減少一定角度的全息貼紙上的雜物。
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
–優化的陰影剔除視錐,可防止以超寬高比(例如21:9)由可渲染溢出導致的閃爍陰影。
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
–通過提供用於已經在生成隊列中具有更高優先級的模型的合成紋理,優化了紋理生成。
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
–添加了複合輸入的尾部緩存,旨在優化相似作業序列的複合生成。
– More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.
–每個週期允許更多異步紋理請求,從而使復合材料在某些系統上生成速度更快。
– Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.
–添加了實驗圖形設置;視頻選項中的“紋理流”。通過紋理流傳輸,遊戲可以將高分辨率紋理的加載推遲到需要渲染時再加載,從而潛在地節省了大量的視頻內存。在磁盤訪問速度較慢的系統上,流紋理可能會立即可見。
[ UI / LOCALIZATION ]
[UI /本地化]
– Added a new Anubis main menu background movie to the game.
–在遊戲中添加了新的Anubis主菜單背景影片。
– Added a way for users to change their main menu background scenery.
–為用戶添加了一種更改主菜單背景風景的方法。
– Split stickers and patches localization UI tokens to allow for better translations.
–拆分貼紙和補丁程序本地化UI令牌,以實現更好的翻譯。
– Added proper HTML-escaping for custom inventory item names when applying and scraping stickers.
–在粘貼和粘貼貼紙時為自定義庫存商品名稱添加了正確的HTML轉義。
[ STORE ]
– Added Warhammer 40,000 Sticker Capsule featuring a variety of stickers from the Warhammer 40,000 series.
–添加了Warhammer 40,000貼紙膠囊,其中包含Warhammer 40,000系列的各種貼紙。
[ STEAM ]
– Updated Steamworks SDK and Steam libraries to the latest versions released in May 2020.
–將Steamworks SDK和Steam庫更新為2020年5月發布的最新版本。
– If the game fails to connect with local Steam Client, then users must update their version of Steam Client by selecting Steam > Check for Steam Client Updates…
–如果遊戲無法與本地Steam Client連接,則用戶必須通過選擇Steam>檢查Steam Client更新來更新他們的Steam Client版本…
發布時間:5/27
[ GAMEPLAY ]
– The killfeed now displays players that are killed by C4 explosions in all game modes.
– 擊殺訊息現在顯示在所有遊戲模式中被C4爆炸殺死的玩家。
– Players that are frozen by game logic no longer take damage.
–被遊戲凍結的玩家不再受到傷害。
– Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another player’s decoy grenade.
–玩家不太可能卡在空中榴彈上,現在蹲在另一名玩家的誘餌手榴彈上方時可以站起來。
– Grenades are less likely to phase through doors when thrown into nearby players, and have improved collision when bouncing near the ground around player’s feet.
–當手榴彈扔到附近的玩家中時,手榴彈不太可能穿過門,而在玩家腳周圍的地面彈跳時,手榴彈的碰撞性得到改善。
[ RENDERING ]
[渲染]
– Adjusted sticker shader to reduce mip artifacts on holographic stickers at an angle.
–調整了貼紙著色器,以減少一定角度的全息貼紙上的雜物。
– Optimized shadow culling frustum to prevent flickering shadows caused by renderable overflow at ultra-wide aspect ratios such as 21:9.
–優化的陰影剔除視錐,可防止以超寬高比(例如21:9)由可渲染溢出導致的閃爍陰影。
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
–通過提供用於已經在生成隊列中具有更高優先級的模型的合成紋理,優化了紋理生成。
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
–添加了複合輸入的尾部緩存,旨在優化相似作業序列的複合生成。
– More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.
–每個週期允許更多異步紋理請求,從而使復合材料在某些系統上生成速度更快。
– Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.
–添加了實驗圖形設置;視頻選項中的“紋理流”。通過紋理流傳輸,遊戲可以將高分辨率紋理的加載推遲到需要渲染時再加載,從而潛在地節省了大量的視頻內存。在磁盤訪問速度較慢的系統上,流紋理可能會立即可見。
[ UI / LOCALIZATION ]
[UI /本地化]
– Added a new Anubis main menu background movie to the game.
–在遊戲中添加了新的Anubis主菜單背景影片。
– Added a way for users to change their main menu background scenery.
–為用戶添加了一種更改主菜單背景風景的方法。
– Split stickers and patches localization UI tokens to allow for better translations.
–拆分貼紙和補丁程序本地化UI令牌,以實現更好的翻譯。
– Added proper HTML-escaping for custom inventory item names when applying and scraping stickers.
–在粘貼和粘貼貼紙時為自定義庫存商品名稱添加了正確的HTML轉義。
[ STORE ]
– Added Warhammer 40,000 Sticker Capsule featuring a variety of stickers from the Warhammer 40,000 series.
–添加了Warhammer 40,000貼紙膠囊,其中包含Warhammer 40,000系列的各種貼紙。
[ STEAM ]
– Updated Steamworks SDK and Steam libraries to the latest versions released in May 2020.
–將Steamworks SDK和Steam庫更新為2020年5月發布的最新版本。
– If the game fails to connect with local Steam Client, then users must update their version of Steam Client by selecting Steam > Check for Steam Client Updates…
–如果遊戲無法與本地Steam Client連接,則用戶必須通過選擇Steam>檢查Steam Client更新來更新他們的Steam Client版本…