原文:https://blog.counter-strike.net/index.php/category/updates/
發布時間:5/13
A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking.
CS:GO beta版本中現已提供一個新版本(“ texture_streaming_beta”)。此版本與公共匹配兼容。
For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326
有關如何選擇CS:GO Beta版本的說明,請訪問以下頁面:https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326
[MISC]
Texture Compositor
紋理合成器
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
–通過提供用於已經在生成隊列中具有更高優先級的模型的合成紋理,優化了紋理生成。
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
–添加了複合輸入的尾部緩存,旨在優化相似作業序列的複合生成。
– More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.
–每個週期允許更多異步紋理請求,從而使復合材料在某些系統上生成速度更快。
Texture Streaming
紋理流
– Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.
–添加了實驗圖形設置;視頻選項中的“紋理流”。通過紋理流傳輸,遊戲可以將高分辨率紋理的加載推遲到需要渲染時再加載,從而潛在地節省了大量的視頻內存。在磁盤訪問速度較慢的系統上,流紋理可能會立即可見。
發布時間:5/13
A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking.
CS:GO beta版本中現已提供一個新版本(“ texture_streaming_beta”)。此版本與公共匹配兼容。
For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326
有關如何選擇CS:GO Beta版本的說明,請訪問以下頁面:https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326
[MISC]
Texture Compositor
紋理合成器
– Optimized texture generation by giving composite textures destined for models that are already rendering higher priority in the generation queue.
–通過提供用於已經在生成隊列中具有更高優先級的模型的合成紋理,優化了紋理生成。
– Added a trailing cache of composite inputs, designed to optimize composite generation for sequences of similar jobs.
–添加了複合輸入的尾部緩存,旨在優化相似作業序列的複合生成。
– More asynchronous texture requests are allowed per cycle, allowing composites to generate faster on some systems.
–每個週期允許更多異步紋理請求,從而使復合材料在某些系統上生成速度更快。
Texture Streaming
紋理流
– Added an experimental graphics setting; ‘Texture Streaming’ in video options. Texture streaming allows the game to defer loading of high-resolution textures until they are needed for rendering, potentially saving a significant amount of video memory. On systems with slower disk access, streaming textures may be momentarily visible.
–添加了實驗圖形設置;視頻選項中的“紋理流”。通過紋理流傳輸,遊戲可以將高分辨率紋理的加載推遲到需要渲染時再加載,從而潛在地節省了大量的視頻內存。在磁盤訪問速度較慢的系統上,流紋理可能會立即可見。